To illustrate potential applications of TeamTouch, we developed two simple demos. The first is a whack-a-mole game designed to support user identification and collaborative inputs. The game requires three players: moles appear randomly on the screen in various colors, which users must “whack”. Brown moles can be whacked by any user, while red, green, and blue moles must be whacked by a specific user--inputs by other users are ignored. Moles overlaid with a “2+” or “3+” require a collective input by two or three users, respectively. Inputs with fewer users are ignored
TeamTouch-enabled Whack-a-Mole
Our second demo is a painting application that assigns a different color to each user. The contributions of each individual to the shared workspace is tracked by color. Collective contributions by two or more users result in the combination of the users’ individual colors (red and blue yield purple, green and blue yield yellow, etc.)
Tracking individual and collective contributions
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